måndag 30 maj 2011

Post GGC

We managed to win the Public's Choice award!

Now off to some much deserved rest.

fredag 27 maj 2011

First day report

The first day of GGC went great. In the end we had to cut a lot of features to make it work, but once we did everything came together real nicely. No crashes and almost no game breaking bugs, and those will be ironed out before tomorrow anyway.

torsdag 26 maj 2011

Late night crunch

11 hours remaining before GGC opens and we're still working hard, but it's looking pretty nice.

lördag 21 maj 2011

Crunch

With less than a week remaining we're working hard to get the game finished. I'm currently working on rewriting the AI for the network. Progress on it is coming along nicely. The basic version for the peasants is pretty much finished. Just need a few last touches, and then the versions for the wizards etc need to be done, but that shouldn't be too much of a hassle.

måndag 16 maj 2011

Let's get this ball rolling

Alright. With about a week and a half remaining before the Gotland Game Conferance I figured that it's about time to get started on this blog.


I am the lead programmer on the Overkill project and I am also the one in charge of the network aspect of the code. I am currently in the middle of rewriting large parts of the code of the other programmers to get it to work in multiplayer. It was a bit of a miss in our development, since most of the code was initially developed to work in single player, rather than adapting it for multiplayer and the network right from the start. However, it is nothing that a few late nights cannot fix.

With Teddy being busy with his Dwarfs project, the workload of the remaining programmers has increased a fair bit, and with only a short amount of time remaining we are in quite a hurry to get everything in order. I do however remain confident that we will get a good, playable build done in time.